Stat points
There are 5 basic stats: Strength, Agility, Stamina, Endurance and Luck.
- Strength - increases flat base damage by 0.5 and critical damage by 0.0005 (0.05%). 0.5 CR per strength early on.
- Agility - increases flat armor by 0.2 and critical damage by 0.0005 (0.05%). 0.11 CR per agi early on.
- Stamina - increases max health by 8 and health regeneration by 0.01.
- Endurance - increases health and energy regeneration by 0.02 each.
- Luck - increases critical strike damage by 0.001 (0.1%) . 0.015 CR per luck early on.
When you create new character you have 5 stat points, with each level up you get another 3 stat points.
So these base stats will make up some measured stats:
- Damage - (Strength * 0.5)+any direct damage from gear and gems.
- Critical chance - (Luck*0.001).
- Critical damage - (Strength*0.0005)+(Agility*0.0005)+(Luck*0.001)+gear and gems.
- Armor - (Agility * 0.5)+gear and gems.
- Max health - (Stamina*8)+gear and gems
- Health regeneration = (Stamina*0.01)+(Endurance*0.02)+gear and gems
- Energy regeneration = (Endurance*0.02)+gear and gems
Together, all the damage stats are summed up to a Combat Rating, which is is basically your estimated DPS without combat abilities.
Skills
Season 7: When level up you get 1 skill point. There is no other way to get skill points.
Skills were completely overhauled for season 7, and are said to expect more changes in the future.
Respec
In Home Fort, after completing campaign you can buy Ancient Knowledge book for 10,000 gold (S7) to make a reset of skill tree and stats. You will also get 25000 exp points for that.
To reset you should use the Reset Stand on far right corner of Home Fort near Golem.
Gear
In the beginning you only will only find gear for the normal slots - head, chest, legs, and gloves. Later you will find rings, necklaces, bracers and craft a Dwarven Fossil.
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