Introduction to rupturesRuptures are basically where you play in end game. Each rupture is like a separate map, open by a map stone like a portal. Inside you will find lots of trash mobs, a boss, some resource nodes, and loot containers. If you're lucky you can also find Slugs, shadow mobs, jewelry recipes and bracer recipes. Around the end boss you will find gems and experience items. After killing the boss you can close the rupture. If you do, you will be sent back to home fort, the rupture level will be noted on your Leaderboard, and you will have access to open ruptures up to 10 levels higher. https://www.youtube.com/watch?t=2467&v=cEf6ajeE8cM&feature=youtu.be Rupture levelsRuptures come in all difficulty levels, with some changes along the way. Specific changes per rupture level
| Change per rupture level |
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Experience from mob kills | - +15 xp
- Chance for books/scrolls to drop: +0.01%
| Loot per stack from containers and mine nodes | +1 count per material stack | Loot in the chest after you kill a boss | - Ancient knowledge: About +2 per level
- Book of Knowledge: About +2 per level
- Scroll of Knowledge: About +2 per level
- Dwarven Rune: Estimated about +1 per level
- Legendary Glowing Stone and Flawless Residue Diamond: typically About +1 per rupture level.
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Notable levels and changes:Rupture level | Notes |
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10 | - Bosses start giving chests with loot on death.casting thunderstorms occasionally.
- Ancient Dwarven Rune may be found at random places
| 50 | - Bosses start spawning Mistress of Archeon occasionally
| 100 | | thunderstorms. | 250 | - Mining nodes while having the right luck skill gives a chance to open a portal to the Elven Capitol.
- Some believe it's not worth mining nodes in ruptures before this.
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Notes on finds per rupture level, season 6 |